This was my second year project where I concentrated more on gameplay.
In this game you control a giant dune worm that protects a desert city and bring its people riches by burrowing through the ground looking for precious gems and saves the citizens that get stuck in underground.
Feel free to download the executable program (.exe) below and play the demonstration for yourself.
Desert Scavenge
Friday, 15 January 2016
Potion Pets Artwork
This is a collection of pieces I drew for the mobile game Potion Pets.
This last one is an animal that we ended up not using because working with even numbers of animals was easier and we had 2 rodent type animals, so we voted for which one we wanted to keep.
These are the animations that are used for the digging mini-game.
These are the initial app icon ideas when the game revolved around post delivery.
Backgrounds
Some of the backgrounds I created for the game.
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| Cave mini-game background |
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| Level Select background |
Other Items
These are items I made that got used throughout the game.
Dragon Berry Blue Beary Dognut
Fish Cake Flaps Jacks Strawlolli
Friday, 7 August 2015
Potion Pets
Hey Everyone
Guess what?! I and my team ‘ALTered Method’ have made a game for Android and iOS devices called Potion Pets.
In the last 3 months, I have been an intern at Octopus 8 Studios creating art
for the game Potion Pets. In this game, you pick a pet that will be your
companion and helper for your potion making and delivering service.
You can play with and train your pet in order to prepare potions and
prepare them for deliveries, customize your house and guide your pet as they
bring the potions to your clients. All with art provided by yours truly.
As you play you unlock new pets and upgrade their toys and items
for better training.
The game is gonna come out on Monday, 10th of August 2015.
Check out the Octopus 8 Studios website for
more information as it get’s released. And while your there, check out the
other games made by the teams I worked side by side with.
O8S Facebook
-Simona Rybakova
Monday, 4 May 2015
Environment Concept Art
I had my first go at creating environmental concept art. The theme I wanted to explore was a post-modern, lost civilization story. I looked at old abandoned Japanese theme parks and railways to help me reference what I wanted my world to look like. The images try to tell a story of our own modern civilization being discovered many centuries in the future by the current inhabitants of the planet.
It was also a chance to play around with perspective so I tried to give each image a different viewpoint. I felt like I improved my technique with each image I finished and improved my layer management or found out about a new drawing technique.
It was also a chance to play around with perspective so I tried to give each image a different viewpoint. I felt like I improved my technique with each image I finished and improved my layer management or found out about a new drawing technique.
Probably one of the most enjoyable assignment I ever completed.
Friday, 1 May 2015
Adapting TMy o Other Styles
I participated in an exercise where you try to draw yourself in the style of another game's art. I'm a big fan of Mortis Ghost's game 'OFF' so I wanted to turn myself in a creature that could inhabit his world.
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| 'OFF' by Mortis Ghost |
My Usual Style In the style of Mortis Ghost
Animation 'Search for Home'
This year I chose the animation module where me and a team would have to create a maximum of 5 minute animation. I love animation and have been making little gifs such as these for fun:
These are rice ball versions of the characters form the show Hetalia
I've always wanted to try making an animated short film so I was happy to do the work needed.
I was in charge of making the key frames, in between frames and some of the environmental animations. Even though I did enjoy making the film, I wish we had more time to fix things up and include a scene that was cut due to time restraints.
This is the final version on the animation that was submitted:
Apologies for not the best quality.
Apologies for not the best quality.
Global Game Jam 2015
I participated in the Global Game Jam again this year with the theme "What do we do now?". Me and my team also used the 'Stephen Hawking Can Play This' Diversifier which meant that the whole game and menu can be controlled with one button.
This is out game: Temporal Mouse Run
This is out game: Temporal Mouse Run
I was in charge of creating all the art for the game including the title image and the credits image where out whole team have embraced the way of the mouse.
Feel free to download it form the Global Game Jam website at http://globalgamejam.org/2015/games/temporal-mouse-run
Thursday, 29 May 2014
Isometric Practice
Created some buildings and interior designs in isometric pixel art.
Besides form the given angles, creating other angles while still having an isometric style is hard but I'll keep practicing since I find drawing like this quite soothing.
Besides form the given angles, creating other angles while still having an isometric style is hard but I'll keep practicing since I find drawing like this quite soothing.
Tuesday, 27 May 2014
3ds Max Grenade
At the beginning of the year I used the 3D modelling program 3ds Max to create the weapon of my choice. I wanted to see how I could manipulate a spherical object so I created a 3D model of grenade.
I had to restart the shapes many times since this was a new experience for me, but in the end I was quite pleased with the final result. One thing that I think is very important to remember is that using this program or any other 3D modelling program on a regular basis, even if it's just for practise is very important to keep skills from rusting.
I had to restart the shapes many times since this was a new experience for me, but in the end I was quite pleased with the final result. One thing that I think is very important to remember is that using this program or any other 3D modelling program on a regular basis, even if it's just for practise is very important to keep skills from rusting.
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